Game developers, especially mobile, can now provision and access macOS environments using Xcode within minutes with simple mouse clicks or API calls, dynamically scale capacity as needed, and benefit from AWS’s pay-as-you-go pricing. With EC2 Mac instances, we are extending the flexibility, scalability, and cost benefits of AWS to all Apple developers who create games for iPhone, iPad, Mac, Apple Watch, Apple TV, and Safari. Powered by AWS Nitro System and built on Mac mini computers, EC2 Mac instances will, for the first time ever, enable game developers to natively run on-demand macOS workloads in the AWS Cloud. During our Amazon Web Services (AWS) Late Night at re:Invent on Monday, we announced the new Amazon Elastic Compute Cloud (Amazon EC2) Mac instances.